Here are some screen shots of the game with the original view port and the current one (scaled to half the size).
Original game play view
Zoomed out and circles added (draft)
I'm using this blog as a tracker for the progress in my masters degree work. I'm open for any opinions and ideas you might have about the work I'm developing and the game being used: Net Rumble, a starter kit of XNA Game Studio 2.0. The work involves the implementation of VFC in the game communication.
Here are some screen shots of the game with the original view port and the current one (scaled to half the size).
Original game play view
Zoomed out and circles added (draft)
List of fixed bugs in NetRumble Starter Kit:
- searchResultsScreen = new SearchResultsScreen(NetworkSessionType.PlayerMatch); + searchResultsScreen = new SearchResultsScreen(sessionType);
- if((distance > 0) && (distance < radius)) + if((distance >= 0) && (distance < radius))
New features added:
In this blog I'll be posting the work I'll be doing for my masters dissertation in Computer Science and Engineering which I'll be doing at INESC-id and Instituto Superior Técnico in Lisbon.
The main goal of this project is to adapt and implement Vector-Field Consistency model in the communication used in a multi-player game.
I'll be using a XNA starter kit game: NetRumble, a two-dimensional shooter where, originally, up to sixteen players compete online in a death match arena filled with asteroids and power-ups.